![]() Lettered Tile set shown in Blender 3D stacked for visibility. Lettered Tile set shown in Unity Editor stacked for visibility. Lettered Tile set shown in Godot Editor stacked for visibility. IMPORTANT: commercial use may be subject game author/publisher to third-party Copyright or Trademark claims.ĬC Equivalent: Attribution-ShareAlike 4.0 International Godot – NO: assets may not be resold, repacked or otherwise monetised separate from any given (un)finished or (un)published project. – YES: assets may be used or published freely with Attribution in (un)finished projects, as provided, or modified to suit purposes or functionality within such projects. License: assets available on this page are royalty free for commercial, educational or personal projects with Attribution. Vertices: 104 tile, 8 collision (12,784 total). – Text – Diffuse, Specular, Normal (+ optional Opacity).ĭimensions: 2 x 2 x 0.4 (‘metres’ or ‘units’).įaces/ Tris: 192 tile, 12 collision (20,176/20,392 total). Mesh Info: 200 pieces – 100 tile + 100 collision. Tile set is organised for visibility, each needing to be ‘reset’ to 0,0,0 (and/or offset) depending on usage. BlenderNation collects the best free Blender 3D model downloads from all. ![]() ![]() Each object has an origin located centre-mass – tiles can be offset from this point by the same value, either side. ![]() Each tile consists a visible lettered & numbered game-mesh plus non-visible collision child object (parented to game mesh). A set of game-ready lettered tiles that include collision. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |